// TOWN DIALOGUE SCRIPT
//    Town 2: Under Greenleaf

// This is the dialogue for this town.
// You can use states numbered from 1 to 99.

begintalkscript;

variables;

//Roxy
begintalknode 1;
	state = -1;
	nextstate = 1;
	question = "Wha..?";
	text1 = "Roxy is standing by the door, waiting for you to have a look around.";
	text2 = "_Find anything?_";
	
begintalknode 2;
	state = 1;
	nextstate = -1;
	condition = get_flag(250,1) == 0;
	question = "No, not yet.";
	text1 = "_Well keep looking then! Time is of the essence!_";
	
begintalknode 3;
	state = 1;
	nextstate = -1;
	question = "Can you tell us more about yourself?";
	text1 = "Roxy looks incredulous. _Now? We have better things to be doing. We'll do all the small talk you could hope for later!_";
	
begintalknode 4;
	state = 1;
	nextstate = -1;
	condition = get_flag(250,1) == 1;
	question = "We found a way to reach Tovas!";
	text1 = "Roxy smiles. _Good work. Now, I'm going to go and see Mayor Stone. Follow me up when you're finished here._ She turns, to go, but then stops. _Oh, and don't tell anybody bout this. It's best nobody knows yet..._";
	code = erase_char(8);
	end();
	break;

begintalknode 5;
	state = 1;
	nextstate = -1;
	condition = get_flag(2,8) == 1;
	question = "We think Tovas is a vampire...";
	text1 = "You tell Roxy about the coffin, and she grows more pale. _That makes sense. From what I've heard, he never went out during the day... Oh, this is terrible... Keep looking for something that might help us find him..._";
	text2 = "_Oh, and keep this quiet, okay? We don't want to start a panic._";
	


	 